Two kites, one sky and a line that snaps. You fly with both thumbs resting on the bottom edge of the screen: no joystick, no attack button. You pull, you feed line, you look for the cross — and you cut.
In review at both stores.
Every other kite game hands you a stick on the screen and an attack button. Here your fingers do what they would do on the reel: you hold, you tug, you drum, you feed line and you let go. Two minutes to learn, and you never quite finish mastering it.
Hold a finger on the side you want to turn to. It aims the kite, and everything else follows.
One quick, loose tap. It lunges in and sets up the dive.
Drum your fingers: faster means more tension. That is what grinds away inside a lock.
Two fingers down and still. The kite drops and drifts away, leaving slack in the line.
Two fingers rising together. The counter: it cuts using his own aggression.
When the lines cross they lock and start grinding each other. Where they touch —near the reel or near the kite—, at what angle, which one runs above, and how much tension each one carries: that is what decides who cuts whom. The game reads the technique you are pulling off and names it on the spot.
You find the slack belly of his line and lift, firm. It works from below and it wants tension of your own.
You let go all at once, right while he is pulling. It cuts with his aggression instead of yours, and it wants your line running above.
A vertical drop from above, with the kite's own speed behind it. It wants to touch close to his kite.
A long horizontal rub along the edges. The slow road: the one left when there is nothing else.
Cuts on the first touch, but it is fragile and burns through fast. It rewards whoever lands the strike.
Uneven, good for everything, outstanding at nothing. The middle one.
It barely lands a strike: it wins the long grind on stamina. Duels get long.
All three go into the cut calculation. That is exactly why none of them is for sale: not for money, not for kites.
Four ways to go flying. Three of them never cost you a kite.
A line of rivals, each with his own habits, his club and his line. You climb by winning, and every few rungs you take the design of the club you just beat.
The five moves one at a time, no rush and nobody across from you. Afterwards it stays open to fly and try lines.
You hand him a code, he types it in, and you face off right then. Nothing is at stake.
Against whoever is flying, for season points: the duel raises or lowers your Elo. It is the only mode where kites are at stake.
The ladder, the yard and your kites work offline. The ranking runs by season: the Elo closes and starts again.
One pack per place: the five designs from there, with a trail in matching colours, yours forever. Ten countries where kite fighting is a real sport, plus the jets and the wonders of the world.
chile
brazil
argentina
india
pakistan
bangladesh
afghanistan
indonesia
china
japan
the jets
wondersScorpions, wolf, cobra, tiger, skull — and then the bestiary of the high rungs. They only come out by climbing the ladder: what you earn by playing has to be different from what you buy.
scorpions
cobra
tiger
king
dragon
phoenix
The designs are paper: they change how you look, not how you fly. The line, the wind and the cutting model are the same for everyone, whether you buy or not. There is no premium kite and no hidden edge.
In open matchmaking you lose one for every cut against you: between zero and three per duel. The one that gets cut is destroyed — your rival does not take it.
A daily drip arrives on its own, plus a courtesy every few hours if you hit zero. The packs in the store only speed that up.
They are not wagered, not transferred, not cashed out, and they do not buy designs. And if you run out, the ladder, the yard and friend codes are still there.
No ads. No advertising trackers. No account needed to start playing: you link one with Apple or Google only when you want to carry your progress to another phone.
In review at the App Store and on Google Play. If you want to hear when it is out, write to contacto@pewen.dev.
The game speaks español, english, português, 日本語 and हिन्दी.